Ray Tracing Acceleration Techniques - ppt download
Practical Ray Tracing of Trimmed NURBS Surfaces Abstract William Martin Elaine Cohen
Creating Optimal Meshes for Ray Tracing | NVIDIA Developer Blog
Bounding volume hierarchy - Wikipedia
recalculate ray tracing/casting costs when changing size of rectangle - Stack Overflow
Introduction to Acceleration Structures (Bounding Volume)
PDF] Instant ray tracing: the bounding interval hierarchy | Semantic Scholar
a) A bounding box RTA used to ray-trace the object. (b) A more complex... | Download Scientific Diagram
Aligned Bounding Box - an overview | ScienceDirect Topics
GAMES101 Notes Ray Tracing - Acceleration (L14) - 俠吧
Ray Tracing | NVIDIA Developer
Bounding Volume Hierarchy - The NVIDIA Turing GPU Architecture Deep Dive: Prelude to GeForce RTX
Ray Casting - Computer Graphics - Lecture Slides - Docsity
GitHub - boonemiller/Ray-Tracer: Ray Tracer implementation in C++, Random Sample AA, multi-threading, bvh acceleration, temporal denoising, soft shadows, and runtime comparisons on different CPUs
Ray tracer for complicated figures - Stack Overflow